Most people thought it would be cool to skip conference day, way over half didn't show, I'd like to be able to laugh at them and explain what a great day they missed but I couldn't say that without lying just a little.
I actually did find it really helpful and it seemed like a lot of important information was chucked at us, most of which I wouldn't of wanted to miss out on especially if I was one of the other half and regularly missed classes.
It did lack a sense of regime, basically we had to pick 1 of 3 sessions every hour or so until the end of the day; the reason I wouldn't give a five out of five rating is for the set up alone, I'm not saying I would of wanted to go to all 12 sessions, making the day 4 times longer or planning to have a week of these similar sessions but just a better was of showing each session on a list, it became clear that some were obviously practical, some with written work and some with just talks, therefore a better timetable could of made sessions easier to pick. I found that every single session sounded pretty much exactly the same as the last on paper.
First things we did were write out key words related to game art, then analysed a chosen picture as a group, it felt like it was a session to relax us all and build up our communication skills with one another also forcing us to mingle with people we might not know as well on the course.
This is a prime example of one of the slightly more tedious sessions, hand-outs and writing. Great.
I complain yet I did actually hang onto the notes, they helped me to do SOME work over the Easter break.
Short list of my uncompleted pieces of work and a small pie chart of how I spend my hours each day realistically, work might even be a smaller chunk than that :S
Overall I'm not going to say that it was a day wasted as I already explained I did enjoy and learn some things relating to work due I just think the execution of the day could of been handled better.
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