Sunday, 27 April 2014

My Personal Inquiry - Glitches, Hacks and Easter Eggs

I've always been quite a sneaky gamer, always picking Recon type classes rather than Assault, I like to put as much space between me and my enemy, obviously this makes things quite difficult due to the distance but what if you could stand right in front of the bad guys and still have that distance, you'd do it right? Of course you would, which is exactly why people resort to glitches.

I'm not the most skillful player in general due to my short attention span for most games so instead I try to one up the opposition by knowing something they don't, if I can get behind an invisible wall and proceed to overkill entire teams then I will because it means I can remain terrible at the game whilst still being a decent player, most will disagree with me and explain that I'm actually not a good player at all if I have to hack to win but let me just ask you this: Who ends up winning? The guy with all the know how of the map or the dude rage quitting because he can't do anything? I know who has more fun and to me that's all that matters, you're playing a game, fun is what it was specifically designed for.

Right, now I know that I've only really been talking in the context of FPS styled games and that's mainly because that's generally my favorite gaming genre but they aren't the only titles that include the ability to cheat or find hidden extras.
Take Pokemon Sapphire, it's a brilliantly perfect example of a game that still have plenty to offer the gamer way after you complete it.
You have the chance to catch 3 extra powerful legendary Pokemon but the process is incredibly long winded, effectively creating a second story line/quest objective. The only way of finding out what to do (if you don't already have a friend that's done it) is to actually read the instruction manual, something I can guarantee 0% of the children playing these games never done. Inside the instructions it had the alphabet in Braille (A series of bumps blind people use to read, for those who didn't know what Braille was) and it was up to you to decipher the codes that the game developers had left for you. Most of which involved you using different HM's in specific places to unlock certain doors however the first and most difficult code was the simplest: 'First comes Relicanth, last comes Wailord', it seemed pretty self explanatory, put these two pokemon in your party, first and last, the Wailord part made sense but as I was a child who didn't get the internet til I was about 13 I didn't have a clue what a Relicanth was, neither did any of my friends, to my struggle I found out it was an incredibly rare stone fish that had under a 10% sighting chance and then a 3.3% catch rate, without a doubt it had to of added at least an extra 50+ hours worth of play time, none of which I regret as I was the first of all my friends in and out of school to get all the Regi's.

The Regi's of course wern't the only extras to Sapphire, it had the Sky pillar which involved multiple bike oriented puzzles and even the folklore behind Latios and Latias (depending if you had Ruby or Sapphire), it was the first game I owned to make me want to 100% everything, I loved the idea of having all this extra stuff built into the game, looking further into this led me to discover what Easter Egg's were and that quite a lot of games had them.

Now as far as Easter eggs go, Halo has by far the... eggiest? This weird floating ball covered in letters and numbers can only been seen if you get outside of the map and fly up to the far right laser pillar, it's known as the Da Vinci code egg for whatever reason, I'm pretty sure the letters and numbers are all just random.
In all Halo games if you flip over your vehicle it gives you the option: Hold RB to flip. But on the level Sandtrap in Halo 3 there are these 2 massive tanks called Elephants that carry smaller vehicles on them, you can drive it around but only at an incredibly slow pace, in forge however if you spawn enough explosives on one side and blow them all up you have a small chance to flip the elephant and see this quirky little message. Game developers also had a running easter egg that would change every so often on the Valhalla map:

- January 1st: Make Love Not War
- April 22nd: A skull with a recycling sign.
- May 5th: Toady Was Live!
- July 4th: BBQ at Bob's Place
- July 7th: Seventh Column Symbol.
- October 31st: A grave stone reading R.I.P."
- November 11th: Kilroy Was Here.
- December 25th: A Christmas light with an X on it.


Halo didn't just have Easter eggs though, like Pokemon ruby and sapphire it had some built in extras know as skulls, after finding them in their various locations on each map you could apply them before starting a mission, each skull would apply a different ability for the campaign, usually to make it more difficult in some way but also add a score multiplier, enemy's have double health or you can only regenerate your shield by punching bad guys for example but their were 4 silver skulls that made the game slightly more interesting my favorite one was of course 'Grunt Birthday Party' because every time you get a head-shot on a grunt a bunch of confetti would puff out and you'd hear a bunch of little kids cheering. It was one of the most rewarding feelings to consecutively pop a bunch in the head and hear: Yaay!! Yaay! Yaay!! Yaay!! Yaay! Yaay!!


These days I can use my Phone to download different emulators so I can play any of my old games on the go, even N64 games, they usually have some slight bugs but nothing you can't ignore. More importantly because its already running through an emulator you can add any type of hack or cheat you want, you can walk through walls, go straight to your favourite boss fight or even just play the game at 16x speed to get through it faster (Speed boosting through entire Pokemon games in a day is great fun).

To conclude, gaming has come a long way in a short amount of time and unfortunately it's quite a niche thing to be into glitches so game developers try much harder to remove them, it's not a bad thing if it makes the game smoother to play but when it's something harmless that can give major advantages to the people that know about it, I say leave 'um be.

Referencing:
http://www.psypokes.com/emerald/legendaries.php
http://bulbapedia.bulbagarden.net/wiki/Relicanth_(Pok%C3%A9mon)
http://haloeastereggs.net/easter-eggs/halo-3

Saturday, 26 April 2014

The Pipeline

The Industry pipeline is an example of the job roles an idea has to pass through before you can sit at home and have that controller in your hands. We was asked what sort of role we would want and why.

I put off this blog task for so long that I actually completely forgot about it, luckily I found out soon enough, so no worry's. The reason I put it straight to the back of my memory is because I still don't really know what type of job I would ultimately want in the industry yet, I'd be happy with doing anything so far. 

If I had to make a decision I would definitely aim towards environment structure and how a level will be played through, creating routes and hidden paths. I find all of that a great deal more exciting than designing how a character is going to look only to be able to see the back of his head for 72% of the entire game.
A real goal of mine is to be able to input some Easter eggs of my own into a level and never tell anyone so that it's super cool when I show it to whoever owns the game.

I also wouldn't mind having to work with blocking out already generated content, I've always found being able to add my own input to an already realised design is much easier and more fun.

Tuesday, 22 April 2014

The Gladiator








Guildhall - Sketches + Final



National Space Centre - Sketches + Final





Reef Character + Mood boards & Colour Pallets



 These were my initial ideas and designs
 This was my colour pallet mood-board to find what types of coral and sea life I can use as inspiration for my creatures colours.


Some ideas related to my character design path.

An Orthographic of all four sides of my character.

Acrylic Paint session



Water Colour Sketches & Final

As for these quick skecthes, 1 was Ink, 1 was water colour and the other one was in pencil but I was only allowed to use straight lines.


Contour Drawing - 3-5min Sketches + 15min Blind Final - Joe



Joe - Sketches + Final




Silhouettes - Cutting Acrylic Coloured Card



Life Drawing - Working with different Colours






Help on how to draw a face + Self Portrait



 I've never really been able to properly do a self portrait before so I'm incredibly pleased to say that this actually looks like me.
Mitch definitely helped me when it came to getting the right structure, where everything goes a bit more perfectly and what parts of the face effect each other.