For this task we was told to coat our A1 sheets in a thick layer of charcoal and then use a rubber as our drawing medium by erasing to achieve tone.
Everything I work on over the next year will end up right here, from Pictures and Posts to Personal information.
Saturday, 7 December 2013
The History of Gaming - 2000's to Present day
Gaming was really starting to kick off during the early 2000's, every major gaming company was releasing their new products Microsoft in fact decided to jump into the home gaming entertainment business with the original Xbox in 2001 trying to push their gaming products further than just PC games. Nintendo in my opinion were staying ahead by releasing a new handheld (GameBoy Advance) as well as the Gamecube, sporting half sized discs helped Nintendo avoid piracy, a problem that the Playstation and the PS2 were heavily effected by; it also meant that the games would load and run much faster as the laser would only have to read half the surface diameter.
I don't think anyone other than the CEO's at these large gaming company's ever thought that the titles that were starting to be released were going to make them so much money with the promise of many sequels, each time improving the game play, graphics and art style. Halo and Gears of War are both fantastic examples of gripping stories that were clearly destined to have sequels as well as millions of fans.
2002 blew a pretty large hole in the scheme of things when Microsoft released Xbox live, an online multiplayer connection service, taking the market by complete storm they was able to promise their fans a far more immerse gaming experience, one in which you could play with all of your friends and make plenty of new ones worldwide.
Only a few years down the line, in 2005 they decided to scrap what they had release a far more improved console, putting all other games consoles at the time to shame the Xbox 360 changed the way most of us play our games. Unfortunately it brought with it numerous bugs and physical faults, the most well know of course is the Red Ring of Death.
Thankfully I never had a problem with the RROD and my 360 still lives today but it's mainly due to my high maintenance personality, the reason so many were failing, some far quicker than others is because the heat that the console would produce would put to much stress upon the solder holding all the main components on the inside together, also overheating of the main motherboard would pretty much fry any and all data it was trying to keep safe.
The '360 Arcade' was released in 2007 as a means to have the essential elements of a new RROD free console with the internals redesigned to avoid a repeat occurrence of the problem.
Handheld Gaming on the other hand is slowly taking the world by storm, Nintendo obviously led the craze with its various DS products, supporting touch screen features put it above and beyond it's competitors, the PSP had some great to play titles but at 80 million devices sold they sadly couldn't complete with the DS, almost doubling their worldwide sales in comparison at a whooping 153 Million, even with the release of the PSP GO the DS definitely pulled it's weight in this dogfight. For some reason people didn't want to have to re-purchase all their old PSP games again as digital copies for the GO, I wonder why?
Of course the ever growing popularity of being able to game on the move is hitting the gaming industry pretty hard, companies are having to mold what they know to supply the demand. Mobile phones aren't really for phoning people anymore, the power that one tiny device can handle far exceeds the capability's of super computers from only a decade ago effectively making them incredibly powerful portable CPU's. Because of this Gaming is starting to turn it's back on at home entertainment, you just have to ask yourself the question: Is this really a bad thing?
It only means that the leading companies now will strive to produce better game play mechanics to keep their audiences, yes some might go bust but it only means that the survivors will end up producing revolutionary products that will shape the futures for Game artists like myself and also the entertainment my children will have in front of them.
Look at the Oculus Rift for example, we're already at the forefront of a fully immersed 3D virtual reality. Who's to say we won't be controlling a physical robot with our mind on a distant planet within the next 30 years.
Referencing:
http://www.gamespot.com/forums/game-cube-314159269/why-did-nintendo-go-with-the-small-discs-for-the-g-25713420/
http://www.videogamesblogger.com/2008/01/21/xbox-360s-red-ring-of-death-failures-causes-explained-by-microsoft-insider.htm
http://www.cheatmasters.com/blog/2012/07/26/nintendo-ds-vs-playstation-portable-who-won-the-war/
I don't think anyone other than the CEO's at these large gaming company's ever thought that the titles that were starting to be released were going to make them so much money with the promise of many sequels, each time improving the game play, graphics and art style. Halo and Gears of War are both fantastic examples of gripping stories that were clearly destined to have sequels as well as millions of fans.
2002 blew a pretty large hole in the scheme of things when Microsoft released Xbox live, an online multiplayer connection service, taking the market by complete storm they was able to promise their fans a far more immerse gaming experience, one in which you could play with all of your friends and make plenty of new ones worldwide.
Only a few years down the line, in 2005 they decided to scrap what they had release a far more improved console, putting all other games consoles at the time to shame the Xbox 360 changed the way most of us play our games. Unfortunately it brought with it numerous bugs and physical faults, the most well know of course is the Red Ring of Death.
Thankfully I never had a problem with the RROD and my 360 still lives today but it's mainly due to my high maintenance personality, the reason so many were failing, some far quicker than others is because the heat that the console would produce would put to much stress upon the solder holding all the main components on the inside together, also overheating of the main motherboard would pretty much fry any and all data it was trying to keep safe.
The '360 Arcade' was released in 2007 as a means to have the essential elements of a new RROD free console with the internals redesigned to avoid a repeat occurrence of the problem.
Handheld Gaming on the other hand is slowly taking the world by storm, Nintendo obviously led the craze with its various DS products, supporting touch screen features put it above and beyond it's competitors, the PSP had some great to play titles but at 80 million devices sold they sadly couldn't complete with the DS, almost doubling their worldwide sales in comparison at a whooping 153 Million, even with the release of the PSP GO the DS definitely pulled it's weight in this dogfight. For some reason people didn't want to have to re-purchase all their old PSP games again as digital copies for the GO, I wonder why?
Of course the ever growing popularity of being able to game on the move is hitting the gaming industry pretty hard, companies are having to mold what they know to supply the demand. Mobile phones aren't really for phoning people anymore, the power that one tiny device can handle far exceeds the capability's of super computers from only a decade ago effectively making them incredibly powerful portable CPU's. Because of this Gaming is starting to turn it's back on at home entertainment, you just have to ask yourself the question: Is this really a bad thing?
It only means that the leading companies now will strive to produce better game play mechanics to keep their audiences, yes some might go bust but it only means that the survivors will end up producing revolutionary products that will shape the futures for Game artists like myself and also the entertainment my children will have in front of them.
Look at the Oculus Rift for example, we're already at the forefront of a fully immersed 3D virtual reality. Who's to say we won't be controlling a physical robot with our mind on a distant planet within the next 30 years.
Referencing:
http://www.gamespot.com/forums/game-cube-314159269/why-did-nintendo-go-with-the-small-discs-for-the-g-25713420/
http://www.videogamesblogger.com/2008/01/21/xbox-360s-red-ring-of-death-failures-causes-explained-by-microsoft-insider.htm
http://www.cheatmasters.com/blog/2012/07/26/nintendo-ds-vs-playstation-portable-who-won-the-war/
Wednesday, 27 November 2013
A1 Life Drawing Sketches + 10mins x3 + 20mins - Zilla
I was a little frustrated that the sketches page got all messy but I suppose it just adds to the vintage look haha, as for the longer poses I feel like I forgot completely how hard I should be pushing down on the page. I must of felt that given the fact I had more time I should spend it making more confident line, not sure if it paid off.
Life Drawing Sketches - 2min x13 - Zilla
I'm quite happy to be able to say that my life drawing is coming along quickly, as you can clearly see my progression in just these short 2 months, the figures are much more proportionate and elegant looking than most of them before, I know some of them are still bad but I feel the good ones make up for it.
Homework Tasks 1 + 2
This was the first two homework tasks we was set, the first was to find an image from before the 1980's and analyze it's lighting, drawing style, emotion and what I liked about it. For the 2nd homework task we had to draw 10 people in public using Biro so we couldn't erase anything, only spending around 5mins on each of them. I was lucky enough to draw most of my friends whilst they were unaware at a party.
Life Drawing Sketches + 5min Cut out Task x2 - Clothed Students
I didn't manage to get many 15min drawings done as I was the model for
everyone for 2 of the 4 long poses that we did. This started me off with
drawing fabrics and materials a lot nicer than I had first expected
purely because I was mainly focused on getting my new friends bodies to
look acceptable.
The History of Gaming - 1990's to 2000's
Gaming unquestionably got more and more interesting every single year throughout the 90's, starting with very basic platformers such as James Pond for the Sega Mega Drive to A Link to the Past in 91, the first Mario Kart in 92, DOOM in 93 and then the start of the one of the worlds leading franchise's in 94 when Blizzard released Warcraft, grabbing the attention of millions of players with each new title. Obviously not being a physical being on the planet until this point you could say that I'd already missed quite a lot but being born in 1994 I was able to experience this chapter of gaming history unfold right before my eyes.
I was about 4-5 when I remember buying my first Pokemon cards, pulling a metapod and thinking i'd won the lottery or something, shortly after the official game boy games had been released, everyone in all schools everywhere had either Pokemon Red or Blue sticking out of their Game Boy and at around 20,680,000 copies sold it's still today one of the worlds best selling RPG's.
It took me a bit longer to discover the Nintendo 64 and all the glory it brought to almost every 90's kid although I was the only one of all my friends to have ever heard of Banjo Kazooie, in my opinion it was another god tier video game with plenty to do and new areas becoming unlocked very regularly like Mario 64. I wasn't really into games that had 1 theme and 1 colour pallet, it was probably the reason I didn't get that into games like Castlevania or GoldenEye 007(However, I did get really into the multiplayer with my friends on 007), I was much happier in an environment that was always changing, desserts to mountains, oceans to caves, fields to the skies.
Theme park world hitting the selves in 1999 made me a little bit crazy, I spent god only knows how many hours on the same levels making each ride better and better, always trying to make the most money possible. Dungeon keeper is another prime example of the aerial construction/micro-manage simulator and despite it being released the year before I didn't come across it til much later in my childhood. It was always a great bit of fun killing off minions and building bigger and better bases. I was thinking about mentioning how games such as this can heavily effect a kids mind when it comes to mortality and being a part of a god complex especially if you're playing as God, but hey, I turned out fine. At least I wasn't outside burning ants.
Referencing:
http://video-games.findthebest.com/q/407/2744/How-many-copies-of-Pok-mon-Red-and-Blue-the-video-game-were-sold
http://www.giantbomb.com/warcraft/3025-4/
http://www.colorhunter.com/tag/castlevania/1
http://www.therwp.com/forums/showthread.php?t=40979
I was about 4-5 when I remember buying my first Pokemon cards, pulling a metapod and thinking i'd won the lottery or something, shortly after the official game boy games had been released, everyone in all schools everywhere had either Pokemon Red or Blue sticking out of their Game Boy and at around 20,680,000 copies sold it's still today one of the worlds best selling RPG's.
It took me a bit longer to discover the Nintendo 64 and all the glory it brought to almost every 90's kid although I was the only one of all my friends to have ever heard of Banjo Kazooie, in my opinion it was another god tier video game with plenty to do and new areas becoming unlocked very regularly like Mario 64. I wasn't really into games that had 1 theme and 1 colour pallet, it was probably the reason I didn't get that into games like Castlevania or GoldenEye 007(However, I did get really into the multiplayer with my friends on 007), I was much happier in an environment that was always changing, desserts to mountains, oceans to caves, fields to the skies.
Theme park world hitting the selves in 1999 made me a little bit crazy, I spent god only knows how many hours on the same levels making each ride better and better, always trying to make the most money possible. Dungeon keeper is another prime example of the aerial construction/micro-manage simulator and despite it being released the year before I didn't come across it til much later in my childhood. It was always a great bit of fun killing off minions and building bigger and better bases. I was thinking about mentioning how games such as this can heavily effect a kids mind when it comes to mortality and being a part of a god complex especially if you're playing as God, but hey, I turned out fine. At least I wasn't outside burning ants.
Referencing:
http://video-games.findthebest.com/q/407/2744/How-many-copies-of-Pok-mon-Red-and-Blue-the-video-game-were-sold
http://www.giantbomb.com/warcraft/3025-4/
http://www.colorhunter.com/tag/castlevania/1
http://www.therwp.com/forums/showthread.php?t=40979
The History of Gaming - 1970's to 1990's
So now as you might of guessed I'm going to hi-light some more on Nintendo and its development into one of the gaming front runners of modern day technology. If you didn't know Hiroshi Yamauchi (3rd President of Nintendo) turned 'Nintendo Playing Card Company Limited' into 'Nintendo Company' in 1963 when he realised that a card manufacturing company had small hopes in a technology thriving world. Sadly he died recently this year, may he rest in peace.
Some of the toys and games that they would sell made later appearances in the games that they went on to produce, for example the 'Chiritory [1]' which was toy hover you can see Wario using in WarioWare, Inc.
Bandai and Tomy being the most established companies, they dominated the market and Nintendo struggled to stay a float within the Japanese toy industry particularly with the debt they've accumulated. All until the 1970's when Shigeru Miyamoto was hired and became the visionary/father of gaming that we've all grown to love leading back through nearly 2 decades of good ideas; Donkey Kong, Mario, Zelda, Metroid, Pikmin, the list goes on. Without Miyamoto Nintendo would not be the same today, his spark and creativity was what lead to the success in the industry that they have today.
Gunpei Yokoi became a mentor to Miyamoto during his time spent in Research and Development making sure to pass on all his knowledge and creative insight. After all without Yokoi we would never of had the invention of the D-Pad or even the Gameboy for that matter.
After testing the field with gaming consoles for some time as well as continuing to develop the Mr. Game and Watch series for their handheld devices they hit a sudden business boom in 1985 when the NES was released. Nintendo realised it was onto something fantastic with these 2 concepts and they have proceeded to update them throughout the companies career from 85' onwards.
This led them to design the first fully functioning wireless remote system skyrocketing the modern age into a much more physical game-play environment. As for the handhelds they we're also the first to install glasses free 3D graphical interface, be it a gimmick or not.
So to summarize, well played Nintendo, you certainly worked your way up the food chain, which really gives me great hope for myself, being a single Games Designer in a massive world of hatching visionary's, let's hope the spawn count isn't set to Unlimited.
Referencing:
http://www.vg247.com/2013/09/19/nintendo-president-hiroshi-yamauchi-has-died-at-85-reports-suggest/
http://inventors.about.com/od/nstartinventions/a/Nintendo.html
http://classic-video-games.yoexpert.com/classic-video-games-history/did-nintendo-run-love-hotels-in-japan-31273.html
Sketches + Final - New Walk Museum - Tone
I kind of enjoyed this project (not that I didn't love doing the others) because it gave me time to just sit inside and look at dinosaur bones. I already love dinosaurs and now maybe I do even more, seeing some of the cracks and chips on the bones really showed their age and made it must more interesting to look at.
^^RE-SUBMISSION^^
Sketches + Final - Bradgate Park - Rendering
Bradgate Park was truly a great day out... Twice. The 2nd time was probably more productive as we went in a slightly smaller group and this time I had my DSLR so I got to take some great photographs of the Deer and the amazing surroundings. I should post them on here actually as I am quite proud of them too.
^^RE-SUBMISSION^^
Sketches + Final - SU Building - Dual Perspectives
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