For this task we was told to coat our A1 sheets in a thick layer of charcoal and then use a rubber as our drawing medium by erasing to achieve tone.
Everything I work on over the next year will end up right here, from Pictures and Posts to Personal information.
Saturday, 7 December 2013
The History of Gaming - 2000's to Present day
Gaming was really starting to kick off during the early 2000's, every major gaming company was releasing their new products Microsoft in fact decided to jump into the home gaming entertainment business with the original Xbox in 2001 trying to push their gaming products further than just PC games. Nintendo in my opinion were staying ahead by releasing a new handheld (GameBoy Advance) as well as the Gamecube, sporting half sized discs helped Nintendo avoid piracy, a problem that the Playstation and the PS2 were heavily effected by; it also meant that the games would load and run much faster as the laser would only have to read half the surface diameter.
I don't think anyone other than the CEO's at these large gaming company's ever thought that the titles that were starting to be released were going to make them so much money with the promise of many sequels, each time improving the game play, graphics and art style. Halo and Gears of War are both fantastic examples of gripping stories that were clearly destined to have sequels as well as millions of fans.
2002 blew a pretty large hole in the scheme of things when Microsoft released Xbox live, an online multiplayer connection service, taking the market by complete storm they was able to promise their fans a far more immerse gaming experience, one in which you could play with all of your friends and make plenty of new ones worldwide.
Only a few years down the line, in 2005 they decided to scrap what they had release a far more improved console, putting all other games consoles at the time to shame the Xbox 360 changed the way most of us play our games. Unfortunately it brought with it numerous bugs and physical faults, the most well know of course is the Red Ring of Death.
Thankfully I never had a problem with the RROD and my 360 still lives today but it's mainly due to my high maintenance personality, the reason so many were failing, some far quicker than others is because the heat that the console would produce would put to much stress upon the solder holding all the main components on the inside together, also overheating of the main motherboard would pretty much fry any and all data it was trying to keep safe.
The '360 Arcade' was released in 2007 as a means to have the essential elements of a new RROD free console with the internals redesigned to avoid a repeat occurrence of the problem.
Handheld Gaming on the other hand is slowly taking the world by storm, Nintendo obviously led the craze with its various DS products, supporting touch screen features put it above and beyond it's competitors, the PSP had some great to play titles but at 80 million devices sold they sadly couldn't complete with the DS, almost doubling their worldwide sales in comparison at a whooping 153 Million, even with the release of the PSP GO the DS definitely pulled it's weight in this dogfight. For some reason people didn't want to have to re-purchase all their old PSP games again as digital copies for the GO, I wonder why?
Of course the ever growing popularity of being able to game on the move is hitting the gaming industry pretty hard, companies are having to mold what they know to supply the demand. Mobile phones aren't really for phoning people anymore, the power that one tiny device can handle far exceeds the capability's of super computers from only a decade ago effectively making them incredibly powerful portable CPU's. Because of this Gaming is starting to turn it's back on at home entertainment, you just have to ask yourself the question: Is this really a bad thing?
It only means that the leading companies now will strive to produce better game play mechanics to keep their audiences, yes some might go bust but it only means that the survivors will end up producing revolutionary products that will shape the futures for Game artists like myself and also the entertainment my children will have in front of them.
Look at the Oculus Rift for example, we're already at the forefront of a fully immersed 3D virtual reality. Who's to say we won't be controlling a physical robot with our mind on a distant planet within the next 30 years.
Referencing:
http://www.gamespot.com/forums/game-cube-314159269/why-did-nintendo-go-with-the-small-discs-for-the-g-25713420/
http://www.videogamesblogger.com/2008/01/21/xbox-360s-red-ring-of-death-failures-causes-explained-by-microsoft-insider.htm
http://www.cheatmasters.com/blog/2012/07/26/nintendo-ds-vs-playstation-portable-who-won-the-war/
I don't think anyone other than the CEO's at these large gaming company's ever thought that the titles that were starting to be released were going to make them so much money with the promise of many sequels, each time improving the game play, graphics and art style. Halo and Gears of War are both fantastic examples of gripping stories that were clearly destined to have sequels as well as millions of fans.
2002 blew a pretty large hole in the scheme of things when Microsoft released Xbox live, an online multiplayer connection service, taking the market by complete storm they was able to promise their fans a far more immerse gaming experience, one in which you could play with all of your friends and make plenty of new ones worldwide.
Only a few years down the line, in 2005 they decided to scrap what they had release a far more improved console, putting all other games consoles at the time to shame the Xbox 360 changed the way most of us play our games. Unfortunately it brought with it numerous bugs and physical faults, the most well know of course is the Red Ring of Death.
Thankfully I never had a problem with the RROD and my 360 still lives today but it's mainly due to my high maintenance personality, the reason so many were failing, some far quicker than others is because the heat that the console would produce would put to much stress upon the solder holding all the main components on the inside together, also overheating of the main motherboard would pretty much fry any and all data it was trying to keep safe.
The '360 Arcade' was released in 2007 as a means to have the essential elements of a new RROD free console with the internals redesigned to avoid a repeat occurrence of the problem.
Handheld Gaming on the other hand is slowly taking the world by storm, Nintendo obviously led the craze with its various DS products, supporting touch screen features put it above and beyond it's competitors, the PSP had some great to play titles but at 80 million devices sold they sadly couldn't complete with the DS, almost doubling their worldwide sales in comparison at a whooping 153 Million, even with the release of the PSP GO the DS definitely pulled it's weight in this dogfight. For some reason people didn't want to have to re-purchase all their old PSP games again as digital copies for the GO, I wonder why?
Of course the ever growing popularity of being able to game on the move is hitting the gaming industry pretty hard, companies are having to mold what they know to supply the demand. Mobile phones aren't really for phoning people anymore, the power that one tiny device can handle far exceeds the capability's of super computers from only a decade ago effectively making them incredibly powerful portable CPU's. Because of this Gaming is starting to turn it's back on at home entertainment, you just have to ask yourself the question: Is this really a bad thing?
It only means that the leading companies now will strive to produce better game play mechanics to keep their audiences, yes some might go bust but it only means that the survivors will end up producing revolutionary products that will shape the futures for Game artists like myself and also the entertainment my children will have in front of them.
Look at the Oculus Rift for example, we're already at the forefront of a fully immersed 3D virtual reality. Who's to say we won't be controlling a physical robot with our mind on a distant planet within the next 30 years.
Referencing:
http://www.gamespot.com/forums/game-cube-314159269/why-did-nintendo-go-with-the-small-discs-for-the-g-25713420/
http://www.videogamesblogger.com/2008/01/21/xbox-360s-red-ring-of-death-failures-causes-explained-by-microsoft-insider.htm
http://www.cheatmasters.com/blog/2012/07/26/nintendo-ds-vs-playstation-portable-who-won-the-war/
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